※Bug fixes and rebalancing※, Balls of the Duck V13
Today's focus was on improving the game's visuals by adding grass to the tile set, fixing a special ability that was causing bugs, and rebalancing an overpowered ability.
Adding Grass to Tile Set: I wanted to give the game a more natural feel, so I decided to add grass to the tile set.
Fixing hidden ability: I fixed the bug by updating the code and making sure that the ability works as intended. I tested the ability thoroughly to ensure that it doesn't cause any more issues.
Rebalancing Ability: I noticed that the poison ability. I decided to rebalance the ability by changing the damage from a percent to set damage. I believe that this will make the game more challenging and encourage players to use different abilities once I make them.
Overall, today's work was focused on improving the game's visuals and balancing the gameplay. I'm happy with the changes I've made and believe that they I'll make the game more enjoyable for players.
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Balls of the Duck
A statagy RPG
Status | In development |
Author | BioRain Games |
Genre | Role Playing, Strategy |
Tags | Godot, Singleplayer, Strategy RPG |
Languages | English |
More posts
- The start of Items, BOD V2.3Dec 04, 2023
- New game engine, BODV2.1Nov 06, 2023
- Major bug fixes and inventory hover, Balls of the DuckJun 08, 2023
- Enter the arena, Balls of the Duck V34Jun 07, 2023
- Enemy downgrade, Balls of the Duck V33Jun 06, 2023
- Artifacts are added, Balls of the Duck V32Jun 05, 2023
- Upgraded Mini boss, Balls of the Duck V31Jun 02, 2023
- New Enemy, Balls of the Duck V30Jun 01, 2023
- ※New attack※, Balls of the Duck V29May 31, 2023
- Better Attacks, Balls of the Duck V28May 30, 2023
Comments
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Nice! I love the new grass tile :)