New attack system, Balls of the Duck V20
Balls of the Duck » Devlog
I changed the way attacks work, all attacks cost energy but to go with this I've added a wait function on the players turn which will heal half of there mana. To balance it with items I made Items be one use per turn and not end your turn. This way items are still useful and also so the wait isn't to good I made it heal only half of your total mana. Of cause I made it so that the enemys also need to use mana to attack and I gave them the same wait function as the player. To balance level up I made depanding on the stat it'll increase it by 2, 3 or 1 depending on the stat and character.
Files
BODV20 6.8 MB
May 04, 2023
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Balls of the Duck
A statagy RPG
Status | In development |
Author | BioRain Games |
Genre | Role Playing, Strategy |
Tags | Godot, Singleplayer, Strategy RPG |
Languages | English |
More posts
- The start of Items, BOD V2.3Dec 04, 2023
- New game engine, BODV2.1Nov 06, 2023
- Major bug fixes and inventory hover, Balls of the DuckJun 08, 2023
- Enter the arena, Balls of the Duck V34Jun 07, 2023
- Enemy downgrade, Balls of the Duck V33Jun 06, 2023
- Artifacts are added, Balls of the Duck V32Jun 05, 2023
- Upgraded Mini boss, Balls of the Duck V31Jun 02, 2023
- New Enemy, Balls of the Duck V30Jun 01, 2023
- ※New attack※, Balls of the Duck V29May 31, 2023
- Better Attacks, Balls of the Duck V28May 30, 2023
Comments
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That is very nice! I always felt like the battles were kinda repetitive before so I'm quite excited to play this version :)